Theory / World Historical Figures Game
Theory game logo
Game play diagram.
Concept
Learning about historical figures by venturing into the past and solving puzzles similar to obstacles they have faced. It's a collaborative project with Julie lee for mobile media class at Parsons, 2014.
Inspiration
Learn about historical figures by venturing into the past and solving puzzles similar to obstacles they have faced. It's a collaborative project with Julie lee for mobile media class of 2014. We select wright brothers first flight and alchemist as our world historical figures in our game demo.
My Role
I'm in charge of the idea, art direction, storyboard, wireframes and rapid prototyping.
Skills
Wire framing, Rapid prototyping, Motion graphics, Video editing, User testing, User Interface and User Experience design.
User Testing
We approach this test by using paper prototype since it works best for us.
User testing with paper prototype for both game play.
User testing with paper prototype for both game play.
The Wright Brothers Theory - First Flight, 1903
Into page.
In this stage, user has to drag and lift their finger in order to lift the plane up.
The goal is exit to another portal.
After finishing each level, it will be a pop up showing how each theory works.
Archimedes theory : Measurement of density
In this level, user has to figure it out how to make a balance between two screens.
User has to swipe through the ropes in order to cut all the wrights to fall down and make water level to be balance.
After finishing each level, it will be a pop up showing how each theory works.